aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2021-08-05Add XY rectangleJulian T
2021-08-04Add translation and move center position from sphereJulian T
2021-08-02Move back to dynamic dispatch for object.shapeJulian T
This will allow more general nesting, with the performance penalty of dynamic dispatching. This is implemented with the DynHittable for convenience.
2021-08-01Readd reflective materialJulian T
2021-08-01Implement dielectric material from RTIAWJulian T
2021-07-31Remove dynamic boxes from object and list implementationJulian T
2021-07-31Better documentation and cleanupJulian T
2021-03-07Add light materialsJulian T
2021-03-06Several changes to bounding boxesJulian T
For instance removed support for shapes without a bounding box, such as planes
2021-02-21Add 3d bounding box and merged SceneIntersection and IntersectionJulian T
2021-02-13Fixed test and compile warningsJulian T
2021-02-12Implement multithreaded compiling of tilesJulian T
2021-02-10Fixed most clippy warningsJulian T
2021-02-09Add tiling for renderingJulian T
2021-02-08Finish depth of fieldJulian T
2021-02-08Rename to pathtrace, started for of depth of field, choose closest intersectJulian T
2021-02-08Fix render warningsJulian T
2021-02-07Add reflecting materialJulian T
2021-02-07Abstracted lambertian into materialJulian T
2021-02-07Move to double to avoid rounding errorJulian T
This rounding errors seems to happen when adding floats very close to 1 to a relatively large number. 325.0 + 0.99999034 = 326.0 This is a problem as this sample should be counted at the 325 pixel. However this will be a lesser problem when filtering is implemented.
2021-02-06Implement pathtracingJulian T
2021-02-06Reorganized scene module, and fixed bug in sphere intersectJulian T
2021-02-05Achieve anti aliasing with multi pixel samplingJulian T
2021-02-03Base render of surface normal, and abstract shading and tracing to theJulian T
trace module
2021-02-03Can render a simple sphere, without shadingJulian T
2021-02-03Add simple perspective cameraJulian T
2021-02-03Added documentation for many of the modulesJulian T
2021-02-01Add test for None sphere intersectJulian T
2021-01-31Add Scene type and Sphere intersectJulian T
2021-01-30Finished initial film, reorganization and started work on shapesJulian T
2021-01-29Finish get_tile on FilmJulian T
2021-01-28Unfinished filmJulian T
2021-01-25Started work on implementing vectors bounding and filmJulian T
2021-01-24Create rust projectJulian T
2020-08-13Added nicer ui which can saveJulian T
2020-08-13Pathtracing working with defuse and emissive lightingJulian T
2020-08-11Defuse coloringJulian T
2020-08-06Renders scenes with a single hardcoded light and green objectsJulian T
2020-07-26Implemented object intersection and startet work on render guiJulian T
2020-07-23New project structureJulian T