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AgeCommit message (Collapse)Author
2021-08-01Add rendered imageJulian T
2021-08-01Readd reflective materialJulian T
2021-08-01Implement dielectric material from RTIAWJulian T
2021-07-31Remove dynamic boxes from object and list implementationJulian T
2021-03-07Add light materialsJulian T
2021-02-21Add 3d bounding box and merged SceneIntersection and IntersectionJulian T
2021-02-13Fixed test and compile warningsJulian T
2021-02-12Implement multithreaded compiling of tilesJulian T
2021-02-10Fixed most clippy warningsJulian T
2021-02-09Add tiling for renderingJulian T
2021-02-08Finish depth of fieldJulian T
2021-02-08Rename to pathtrace, started for of depth of field, choose closest intersectJulian T
2021-02-07Add reflecting materialJulian T
2021-02-07Abstracted lambertian into materialJulian T
2021-02-07Move to double to avoid rounding errorJulian T
This rounding errors seems to happen when adding floats very close to 1 to a relatively large number. 325.0 + 0.99999034 = 326.0 This is a problem as this sample should be counted at the 325 pixel. However this will be a lesser problem when filtering is implemented.
2021-02-06Implement pathtracingJulian T
2021-02-06Reorganized scene module, and fixed bug in sphere intersectJulian T
2021-02-05Achieve anti aliasing with multi pixel samplingJulian T
2021-02-03Base render of surface normal, and abstract shading and tracing to theJulian T
trace module
2021-02-03Can render a simple sphere, without shadingJulian T
2021-02-03Add simple perspective cameraJulian T
2021-01-31Add Scene type and Sphere intersectJulian T
2021-01-30Finished initial film, reorganization and started work on shapesJulian T
2021-01-29Finish get_tile on FilmJulian T
2021-01-24Create rust projectJulian T