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2021-02-03
Work on camera implementation using Transformations
camera-using-transform
Julian T
Not sure if this is really neccesary, will take that later, now it is saved on this commit. The reason it ditched it is that it requires the ability to inverse matrixes, which is really complicated
2021-02-02
Added documentation for many of the modules
Julian T
2021-02-02
Add matrix and transform implementation
Julian T
2021-02-01
Add test for None sphere intersect
Julian T
2021-01-31
Add Scene type and Sphere intersect
Julian T
2021-01-30
Finished initial film, reorganization and started work on shapes
Julian T
2021-01-29
Finish get_tile on Film
Julian T
2021-01-28
Unfinished film
Julian T
2021-01-25
Started work on implementing vectors bounding and film
Julian T
2021-01-24
Create rust project
Julian T
2020-09-16
Scaled to fit window
Julian T
2020-09-16
Better configuration
Julian T
2020-08-14
Added multithreading
Julian T
2020-08-13
Added link to old implementation
Julian T
2020-08-13
Added picture to readme
Julian T
2020-08-13
Added nicer ui which can save
Julian T
2020-08-13
Pathtracing working with defuse and emissive lighting
Julian T
2020-08-11
Defuse coloring
Julian T
2020-08-11
Added readme
Julian T
2020-08-06
Renders scenes with a single hardcoded light and green objects
Julian T
2020-07-26
Implemented object intersection and startet work on render gui
Julian T
2020-07-23
New project structure
Julian T
2020-07-23
Initial hello world
Julian T