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2021-02-03Work on camera implementation using Transformationscamera-using-transformJulian T
Not sure if this is really neccesary, will take that later, now it is saved on this commit. The reason it ditched it is that it requires the ability to inverse matrixes, which is really complicated
2021-02-02Added documentation for many of the modulesJulian T
2021-02-02Add matrix and transform implementationJulian T
2021-02-01Add test for None sphere intersectJulian T
2021-01-31Add Scene type and Sphere intersectJulian T
2021-01-30Finished initial film, reorganization and started work on shapesJulian T
2021-01-29Finish get_tile on FilmJulian T
2021-01-28Unfinished filmJulian T
2021-01-25Started work on implementing vectors bounding and filmJulian T
2021-01-24Create rust projectJulian T
2020-09-16Scaled to fit windowJulian T
2020-09-16Better configurationJulian T
2020-08-14Added multithreadingJulian T
2020-08-13Added link to old implementationJulian T
2020-08-13Added picture to readmeJulian T
2020-08-13Added nicer ui which can saveJulian T
2020-08-13Pathtracing working with defuse and emissive lightingJulian T
2020-08-11Defuse coloringJulian T
2020-08-11Added readmeJulian T
2020-08-06Renders scenes with a single hardcoded light and green objectsJulian T
2020-07-26Implemented object intersection and startet work on render guiJulian T
2020-07-23New project structureJulian T
2020-07-23Initial hello worldJulian T