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-rw-r--r--src/world/container/list.rs56
-rw-r--r--src/world/container/mod.rs3
-rw-r--r--src/world/hittable.rs41
-rw-r--r--src/world/mod.rs42
-rw-r--r--src/world/scene.rs43
-rw-r--r--src/world/shapes/mod.rs30
-rw-r--r--src/world/shapes/sphere.rs98
7 files changed, 0 insertions, 313 deletions
diff --git a/src/world/container/list.rs b/src/world/container/list.rs
deleted file mode 100644
index 22b6d88..0000000
--- a/src/world/container/list.rs
+++ /dev/null
@@ -1,56 +0,0 @@
-use crate::world::{Object, Hittable, Intersection};
-use crate::core::{Bound3f, Ray};
-
-
-pub struct HittableList {
- elems: Vec<Object>,
-}
-
-impl HittableList {
- pub fn new() -> Self {
- Self::default()
- }
-
- pub fn add(&mut self, h: Object) {
- self.elems.push(h);
- }
-}
-
-impl Hittable for HittableList {
- fn intersect(&self, ray: &Ray) -> Option<Intersection> {
- let mut min: Option<Intersection> = None;
-
- for e in self.elems.iter() {
- if let Some(i) = e.intersect(&ray) {
- match min {
- // Do nothing if distance is bigger than min
- Some(ref min_i) if min_i.t < i.t => {},
- // If no existing min or closer than
- _ => min = Some(i),
- }
- }
- }
-
- min
- }
-
- fn bounding_box(&self) -> Bound3f {
- let mut bound: Bound3f = Bound3f::EMPTY;
-
- for e in self.elems.iter() {
- let eb = e.bounding_box();
- bound = bound.combine(&eb);
- }
-
- bound
- }
-}
-
-impl Default for HittableList {
- fn default() -> Self {
- Self {
- elems: Vec::new(),
- }
- }
-}
-
diff --git a/src/world/container/mod.rs b/src/world/container/mod.rs
deleted file mode 100644
index 35d4693..0000000
--- a/src/world/container/mod.rs
+++ /dev/null
@@ -1,3 +0,0 @@
-mod list;
-
-pub use list::HittableList;
diff --git a/src/world/hittable.rs b/src/world/hittable.rs
deleted file mode 100644
index e11a3bc..0000000
--- a/src/world/hittable.rs
+++ /dev/null
@@ -1,41 +0,0 @@
-use crate::core::{Vector3f, Bound3f, Ray};
-use crate::Float;
-use crate::material::Material;
-
-/// Returns the context of a intersection
-pub struct Intersection<'a> {
- /// Normal vector at intersection
- pub n: Vector3f,
- pub p: Vector3f,
- pub front: bool,
- pub t: Float,
- pub m: Option<&'a dyn Material>,
-}
-
-impl<'a> Intersection<'a> {
- pub fn new(out_normal: Vector3f, point: Vector3f, ray: &Ray, t: Float) -> Self {
- let front = ray.direction.dot(&out_normal) < 0.0;
- Intersection {
- n: { if front { out_normal } else { -out_normal } },
- front,
- p: point,
- m: None,
- t,
- }
- }
-
- pub fn add_material_if_none(&mut self, mat: &'a dyn Material) {
- if let None = self.m {
- self.m = Some(mat);
- }
- }
-}
-
-/// Defines a common trait for objects in the scene
-pub trait Hittable: Sync + Send {
- /// Returns the intersection with ray
- fn intersect(&self, ray: &Ray) -> Option<Intersection>;
-
- /// Returns the axis alligned bounding box containing self
- fn bounding_box(&self) -> Bound3f;
-}
diff --git a/src/world/mod.rs b/src/world/mod.rs
deleted file mode 100644
index cba6ddc..0000000
--- a/src/world/mod.rs
+++ /dev/null
@@ -1,42 +0,0 @@
-//! Manages world objects, and implements intersection
-pub mod shapes;
-
-mod scene;
-pub mod container;
-mod hittable;
-pub use scene::*;
-pub use hittable::{Intersection, Hittable};
-pub use shapes::Shape;
-
-use std::sync::Arc;
-use crate::material::Material;
-use crate::core::{Bound3f, Ray};
-
-pub struct Object {
- pub shape: Shape,
- pub mat: Arc<dyn Material>,
-}
-
-impl Object {
- pub fn new<T: Into<Shape>>(mat: Arc<dyn Material>, shape: T) -> Self {
- Object {
- mat,
- shape: shape.into(),
- }
- }
-}
-
-impl Hittable for Object {
- fn intersect(&self, ray: &Ray) -> Option<Intersection> {
- if let Some(mut inter) = self.shape.intersect(ray) {
- inter.add_material_if_none(self.mat.as_ref());
- Some(inter)
- } else {
- None
- }
- }
-
- fn bounding_box(&self) -> Bound3f {
- self.shape.bounding_box()
- }
-}
diff --git a/src/world/scene.rs b/src/world/scene.rs
deleted file mode 100644
index 87bec1f..0000000
--- a/src/world/scene.rs
+++ /dev/null
@@ -1,43 +0,0 @@
-use crate::core::{Bound3f, Ray};
-
-use super::{Object, container, Hittable, Intersection};
-
-type Container = container::HittableList;
-
-pub struct Scene {
- content: Container,
-}
-
-impl Scene {
- pub fn new() -> Self {
- Self::default()
- }
-
- pub fn add_object(&mut self, obj: Object) {
- self.content.add(obj);
- }
-
- pub fn add_objects(&mut self, objs: Vec<Object>) {
- for obj in objs {
- self.add_object(obj);
- }
- }
-}
-
-impl Hittable for Scene {
- fn intersect(&self, ray: &Ray) -> Option<Intersection> {
- self.content.intersect(ray)
- }
-
- fn bounding_box(&self) -> Bound3f {
- self.content.bounding_box()
- }
-}
-
-impl Default for Scene {
- fn default() -> Self {
- Self {
- content: Container::new(),
- }
- }
-}
diff --git a/src/world/shapes/mod.rs b/src/world/shapes/mod.rs
deleted file mode 100644
index a11df5d..0000000
--- a/src/world/shapes/mod.rs
+++ /dev/null
@@ -1,30 +0,0 @@
-mod sphere;
-
-pub use sphere::Sphere;
-
-use crate::world::{Hittable, Intersection};
-use crate::core::{Bound3f, Ray};
-
-pub enum Shape {
- Sphere(Sphere),
-}
-
-impl Hittable for Shape {
- fn intersect(&self, ray: &Ray) -> Option<Intersection> {
- match self {
- Self::Sphere(sph) => sph.intersect(ray)
- }
- }
-
- fn bounding_box(&self) -> Bound3f {
- match self {
- Self::Sphere(sph) => sph.bounding_box()
- }
- }
-}
-
-impl From<Sphere> for Shape {
- fn from(s: Sphere) -> Self {
- Self::Sphere(s)
- }
-}
diff --git a/src/world/shapes/sphere.rs b/src/world/shapes/sphere.rs
deleted file mode 100644
index 1df9c35..0000000
--- a/src/world/shapes/sphere.rs
+++ /dev/null
@@ -1,98 +0,0 @@
-//! Implements sphere
-//!
-//! Spheres are relatively easy to calculate intersections between
-use crate::{Float, NEAR_ZERO};
-use crate::core::{Ray, Vector3f, Bound3f};
-use crate::world::{Hittable, Intersection};
-
-pub struct Sphere {
- radius: Float,
- center: Vector3f,
-}
-
-impl Sphere {
- pub fn new(radius: Float, center: Vector3f) -> Sphere {
- Sphere {
- radius,
- center,
- }
- }
-
- fn norm_at(&self, point: &Vector3f) -> Vector3f {
- let mut v = *point - self.center;
- v /= self.radius;
- v
- }
-}
-
-impl Hittable for Sphere {
- // Implementation from ray tracing in a weekend
- fn intersect(&self, ray: &Ray) -> Option<Intersection> {
- let oc = ray.origin - self.center;
- let a = ray.direction.len_squared();
- let half_b = oc.dot(&ray.direction);
- let c = oc.len_squared() - self.radius * self.radius;
- let disc = half_b*half_b - a*c;
-
- if disc < 0.0 {
- None
- } else {
- let disc_sqrt = disc.sqrt();
-
- let mut distance = -half_b - disc_sqrt;
- if distance <= NEAR_ZERO {
- distance = -half_b + disc_sqrt;
- }
- if distance <= NEAR_ZERO {
- return None;
- }
-
- distance /= a;
- let w = ray.at(distance);
- Some(Intersection::new(
- self.norm_at(&w),
- w,
- ray,
- distance,
- ))
- }
-
- }
-
- /// Box containing the circle
- ///
- /// # Examples
- ///
- /// ```
- /// use rendering::core::Vector3f;
- /// use rendering::world::{Hittable, shapes::Sphere};
- ///
- /// let sph = Sphere::new(1.0, Vector3f::new(0.0));
- /// let b = sph.bounding_box();
- ///
- /// assert!(b.min.x == -1.0 && b.min.y == -1.0 && b.min.z == -1.0);
- /// assert!(b.max.x == 1.0 && b.max.y == 1.0 && b.max.z == 1.0);
- fn bounding_box(&self) -> Bound3f {
- let offset = Vector3f::new(self.radius);
-
- Bound3f::new(self.center - offset, self.center + offset)
- }
-}
-
-#[cfg(test)]
-mod tests {
- use super::*;
-
- #[test]
- fn sphere_intersect() {
- let sph = Sphere::new(2.0, Vector3f::new_xyz(2.0, 3.0, 4.0));
-
- let ray = Ray {
- origin: Vector3f::new_xyz(1.0, 0.0, 0.0),
- direction: Vector3f::new_xyz(0.0, 1.0, 1.5).norm(),
- };
-
- let dist = sph.intersect(&ray).unwrap();
- assert!((dist.t - 3.28).abs() < 0.01);
- }
-}