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-rw-r--r--src/world/shapes/sphere.rs15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/world/shapes/sphere.rs b/src/world/shapes/sphere.rs
index 9ecedd6..1df9c35 100644
--- a/src/world/shapes/sphere.rs
+++ b/src/world/shapes/sphere.rs
@@ -1,7 +1,7 @@
//! Implements sphere
//!
//! Spheres are relatively easy to calculate intersections between
-use crate::Float;
+use crate::{Float, NEAR_ZERO};
use crate::core::{Ray, Vector3f, Bound3f};
use crate::world::{Hittable, Intersection};
@@ -37,10 +37,17 @@ impl Hittable for Sphere {
if disc < 0.0 {
None
} else {
- let distance = (-half_b - disc.sqrt()) / a;
- if distance < 0.0 {
- return None
+ let disc_sqrt = disc.sqrt();
+
+ let mut distance = -half_b - disc_sqrt;
+ if distance <= NEAR_ZERO {
+ distance = -half_b + disc_sqrt;
+ }
+ if distance <= NEAR_ZERO {
+ return None;
}
+
+ distance /= a;
let w = ray.at(distance);
Some(Intersection::new(
self.norm_at(&w),