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-rw-r--r--src/world/shapes/sphere.rs27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/world/shapes/sphere.rs b/src/world/shapes/sphere.rs
index fc2cfe2..36c9d13 100644
--- a/src/world/shapes/sphere.rs
+++ b/src/world/shapes/sphere.rs
@@ -3,35 +3,30 @@
//! Spheres are relatively easy to calculate intersections between
use crate::{Float, NEAR_ZERO};
use crate::core::{Ray, Vector3f, Bound3f};
-use crate::world::{Hittable, DynHittable, Intersection};
+use crate::world::{Hittable, DynHittable, Intersection, Instancable};
pub struct Sphere {
radius: Float,
- center: Vector3f,
}
impl Sphere {
- pub fn new(radius: Float, center: Vector3f) -> Sphere {
+ pub fn new(radius: Float) -> Sphere {
Sphere {
radius,
- center,
}
}
fn norm_at(&self, point: &Vector3f) -> Vector3f {
- let mut v = *point - self.center;
- v /= self.radius;
- v
+ *point / self.radius
}
}
impl Hittable for Sphere {
// Implementation from ray tracing in a weekend
fn intersect(&self, ray: &Ray) -> Option<Intersection> {
- let oc = ray.origin - self.center;
let a = ray.direction.len_squared();
- let half_b = oc.dot(&ray.direction);
- let c = oc.len_squared() - self.radius * self.radius;
+ let half_b = ray.origin.dot(&ray.direction);
+ let c = ray.origin.len_squared() - self.radius * self.radius;
let disc = half_b*half_b - a*c;
if disc < 0.0 {
@@ -67,18 +62,21 @@ impl Hittable for Sphere {
/// use rendering::core::Vector3f;
/// use rendering::world::{Hittable, shapes::Sphere};
///
- /// let sph = Sphere::new(1.0, Vector3f::new(0.0));
+ /// let sph = Sphere::new(1.0);
/// let b = sph.bounding_box();
///
/// assert!(b.min.x == -1.0 && b.min.y == -1.0 && b.min.z == -1.0);
/// assert!(b.max.x == 1.0 && b.max.y == 1.0 && b.max.z == 1.0);
+ /// ```
fn bounding_box(&self) -> Bound3f {
let offset = Vector3f::new(self.radius);
- Bound3f::new(self.center - offset, self.center + offset)
+ Bound3f::new(-offset, offset)
}
}
+impl Instancable for Sphere {}
+
impl Into<DynHittable> for Sphere {
fn into(self) -> DynHittable {
DynHittable::new(Box::new(self))
@@ -91,7 +89,7 @@ mod tests {
#[test]
fn sphere_intersect() {
- let sph = Sphere::new(2.0, Vector3f::new_xyz(2.0, 3.0, 4.0));
+ let sph = Sphere::new(2.0);
let ray = Ray {
origin: Vector3f::new_xyz(1.0, 0.0, 0.0),
@@ -99,6 +97,7 @@ mod tests {
};
let dist = sph.intersect(&ray).unwrap();
- assert!((dist.t - 3.28).abs() < 0.01);
+ println!("Yay {}", dist.t);
+ assert!((dist.t - 1.732).abs() < 0.01);
}
}