diff options
Diffstat (limited to 'src/render.hpp')
-rw-r--r-- | src/render.hpp | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/src/render.hpp b/src/render.hpp deleted file mode 100644 index 7557fce..0000000 --- a/src/render.hpp +++ /dev/null @@ -1,61 +0,0 @@ -#ifndef RENDER_H -#define RENDER_H - -#include "vector.hpp" -#include "ray.hpp" -#include "scene.hpp" - -class Random { - public: - void seed(unsigned seed); - double operator()(); - - private: - unsigned m_seed; -}; - -// Samples a random direction in a hemisphere, cosine weighed -// https://blog.thomaspoulet.fr/uniform-sampling-on-unit-hemisphere/ -class Sampler { - public: - Sampler(Random &src); - - Vec3d sample(const Vec3d &norm); - - private: - Random &m_src; -}; - -class Renderer { - public: - Renderer(const Scene &scn, Vec3d eye, Vec3d target, unsigned width, unsigned height, unsigned maxhops); - - Color render(unsigned x, unsigned y, unsigned samples); - - unsigned m_width, m_height; - Sampler m_sampler; - - private: - void recalculate(); - Ray findray(double x, double y) const ; - - Color pathtrace_sample(const Ray &r, unsigned hop); - // Will return first result less than chk_dist. - // This is ignored if chk_dist is 0. - // If dist is non-null the resulting distance is written here. - const Shape* cast_ray(const Ray &r, double chk_dist, double *dist); - - const Scene &m_scn; - - Random m_random; - - // User options - Vec3d m_eye, m_target; - unsigned m_maxhops; - - // Calculated values - Vec3d m_qx, m_qy, m_blc; - -}; - -#endif |