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Diffstat (limited to 'src/core/vector.cpp')
-rw-r--r-- | src/core/vector.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/core/vector.cpp b/src/core/vector.cpp new file mode 100644 index 0000000..51d8e2e --- /dev/null +++ b/src/core/vector.cpp @@ -0,0 +1,106 @@ +#include "vector.hpp" + +#include <math.h> +#include <stdexcept> + +Vec3d::Vec3d() { + set(0, 0, 0); +} + +Vec3d::Vec3d(double x, double y, double z) { + set(x, y, z); +} + +void Vec3d::set(double x, double y, double z) { + m_x = x; + m_y = y; + m_z = z; +} + +void Vec3d::normalize() { + auto len = length(); + if (len == 0) { + throw std::runtime_error("Normalizing zero vector"); + } + + m_x /= len; + m_y /= len; + m_z /= len; +} + +double Vec3d::length() const { + return sqrt(m_x * m_x + m_y * m_y + m_z * m_z); +} + +double Vec3d::dot(const Vec3d &vec) const { + return m_x * vec.m_x + m_y * vec.m_y + m_z * vec.m_z; +} + +Vec3d Vec3d::cross(const Vec3d &vec) const { + return Vec3d( + m_y * vec.m_z - m_z * vec.m_y, + m_z * vec.m_x - m_x * vec.m_z, + m_x * vec.m_y - m_y * vec.m_x + ); +} + +Vec3d Vec3d::operator+(const Vec3d &vec) const { + return Vec3d( + m_x + vec.m_x, + m_y + vec.m_y, + m_z + vec.m_z + ); +} + +Vec3d& Vec3d::operator+=(const Vec3d &vec) { + m_x += vec.m_x; + m_y += vec.m_y; + m_z += vec.m_z; + return *this; +} + +Vec3d Vec3d::operator-(const Vec3d &vec) const { + return Vec3d( + m_x - vec.m_x, + m_y - vec.m_y, + m_z - vec.m_z + ); +} + +Vec3d Vec3d::operator-() const { + return Vec3d( + -m_x, + -m_y, + -m_z + ); +} + + +Vec3d Vec3d::operator*(double op) const { + return Vec3d( + m_x * op, + m_y * op, + m_z * op + ); +} + +Vec3d Vec3d::operator*(const Vec3d &vec) const { + return Vec3d( + m_x * vec.m_x, + m_y * vec.m_y, + m_z * vec.m_z + ); +} + +Vec3d Vec3d::operator/(double op) const { + return Vec3d( + m_x / op, + m_y / op, + m_z / op + ); +} + +std::ostream& operator<<(std::ostream &out, const Vec3d &v){ + out << "[ " << v.m_x << ", " << v.m_y << ", " << v.m_z << " ]"; + return out; +} |