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authorJulian T <julian@jtle.dk>2020-07-26 12:56:27 +0200
committerJulian T <julian@jtle.dk>2020-07-26 12:56:27 +0200
commit893176a0b18a2281abe09def716ccc3db5583c3f (patch)
treea34da79b7dc0fcdbdd39e2a3f4000cc6a1c0a896 /src/vector.cpp
parent18960c4b88ce912e08b12182b835a7de75388b78 (diff)
Implemented object intersection and startet work on render gui
Diffstat (limited to 'src/vector.cpp')
-rw-r--r--src/vector.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/vector.cpp b/src/vector.cpp
new file mode 100644
index 0000000..070f956
--- /dev/null
+++ b/src/vector.cpp
@@ -0,0 +1,53 @@
+#include "vector.hpp"
+
+#include <math.h>
+
+Vec3d::Vec3d() {
+ set(0, 0, 0);
+}
+
+Vec3d::Vec3d(double x, double y, double z) {
+ set(x, y, z);
+}
+
+void Vec3d::set(double x, double y, double z) {
+ m_x = x;
+ m_y = y;
+ m_z = z;
+}
+
+void Vec3d::normalize() {
+ auto len = length();
+ if (len == 0) {
+ throw "Normalizing zero vector";
+ }
+
+ m_x /= len;
+ m_y /= len;
+ m_z /= len;
+}
+
+double Vec3d::length() const {
+ return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
+}
+
+double Vec3d::dot(const Vec3d &vec) const {
+ return m_x * vec.m_x + m_y * vec.m_y + m_z * vec.m_z;
+}
+
+Vec3d Vec3d::operator-(const Vec3d &vec) const {
+ return Vec3d(
+ m_x - vec.m_x,
+ m_y - vec.m_y,
+ m_z - vec.m_z
+ );
+}
+
+Vec3d Vec3d::operator-() const {
+ return Vec3d(
+ -m_x,
+ -m_y,
+ -m_z
+ );
+}
+