diff options
author | Julian T <julian@jtle.dk> | 2021-01-24 18:13:44 +0100 |
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committer | Julian T <julian@jtle.dk> | 2021-01-24 18:22:11 +0100 |
commit | 41ea2d8f94043d49fc26aaaa8030a73dcfdc2da9 (patch) | |
tree | fcc07052425c65b38c1724f4fc30299a1cb48716 /src/vector.cpp | |
parent | a38e6014ea5441e9d29fcb3b5607cd94e4061cff (diff) |
Create rust project
Diffstat (limited to 'src/vector.cpp')
-rw-r--r-- | src/vector.cpp | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/src/vector.cpp b/src/vector.cpp deleted file mode 100644 index 51d8e2e..0000000 --- a/src/vector.cpp +++ /dev/null @@ -1,106 +0,0 @@ -#include "vector.hpp" - -#include <math.h> -#include <stdexcept> - -Vec3d::Vec3d() { - set(0, 0, 0); -} - -Vec3d::Vec3d(double x, double y, double z) { - set(x, y, z); -} - -void Vec3d::set(double x, double y, double z) { - m_x = x; - m_y = y; - m_z = z; -} - -void Vec3d::normalize() { - auto len = length(); - if (len == 0) { - throw std::runtime_error("Normalizing zero vector"); - } - - m_x /= len; - m_y /= len; - m_z /= len; -} - -double Vec3d::length() const { - return sqrt(m_x * m_x + m_y * m_y + m_z * m_z); -} - -double Vec3d::dot(const Vec3d &vec) const { - return m_x * vec.m_x + m_y * vec.m_y + m_z * vec.m_z; -} - -Vec3d Vec3d::cross(const Vec3d &vec) const { - return Vec3d( - m_y * vec.m_z - m_z * vec.m_y, - m_z * vec.m_x - m_x * vec.m_z, - m_x * vec.m_y - m_y * vec.m_x - ); -} - -Vec3d Vec3d::operator+(const Vec3d &vec) const { - return Vec3d( - m_x + vec.m_x, - m_y + vec.m_y, - m_z + vec.m_z - ); -} - -Vec3d& Vec3d::operator+=(const Vec3d &vec) { - m_x += vec.m_x; - m_y += vec.m_y; - m_z += vec.m_z; - return *this; -} - -Vec3d Vec3d::operator-(const Vec3d &vec) const { - return Vec3d( - m_x - vec.m_x, - m_y - vec.m_y, - m_z - vec.m_z - ); -} - -Vec3d Vec3d::operator-() const { - return Vec3d( - -m_x, - -m_y, - -m_z - ); -} - - -Vec3d Vec3d::operator*(double op) const { - return Vec3d( - m_x * op, - m_y * op, - m_z * op - ); -} - -Vec3d Vec3d::operator*(const Vec3d &vec) const { - return Vec3d( - m_x * vec.m_x, - m_y * vec.m_y, - m_z * vec.m_z - ); -} - -Vec3d Vec3d::operator/(double op) const { - return Vec3d( - m_x / op, - m_y / op, - m_z / op - ); -} - -std::ostream& operator<<(std::ostream &out, const Vec3d &v){ - out << "[ " << v.m_x << ", " << v.m_y << ", " << v.m_z << " ]"; - return out; -} |