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authorJulian T <julian@jtle.dk>2021-01-12 18:48:40 +0100
committerJulian T <julian@jtle.dk>2021-01-12 18:48:40 +0100
commit8251be3e7ec0e381391c951fd4c8f1ab8080bef9 (patch)
tree8caaf285d59fadb3fb4ce6f3a4c9e1d956d8e21e /src/vector.cpp
parent0f9e88ccf0510ab4d830529fa539ef6db715f988 (diff)
Reorgranize source file structure
Diffstat (limited to 'src/vector.cpp')
-rw-r--r--src/vector.cpp106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/vector.cpp b/src/vector.cpp
deleted file mode 100644
index 51d8e2e..0000000
--- a/src/vector.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-#include "vector.hpp"
-
-#include <math.h>
-#include <stdexcept>
-
-Vec3d::Vec3d() {
- set(0, 0, 0);
-}
-
-Vec3d::Vec3d(double x, double y, double z) {
- set(x, y, z);
-}
-
-void Vec3d::set(double x, double y, double z) {
- m_x = x;
- m_y = y;
- m_z = z;
-}
-
-void Vec3d::normalize() {
- auto len = length();
- if (len == 0) {
- throw std::runtime_error("Normalizing zero vector");
- }
-
- m_x /= len;
- m_y /= len;
- m_z /= len;
-}
-
-double Vec3d::length() const {
- return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
-}
-
-double Vec3d::dot(const Vec3d &vec) const {
- return m_x * vec.m_x + m_y * vec.m_y + m_z * vec.m_z;
-}
-
-Vec3d Vec3d::cross(const Vec3d &vec) const {
- return Vec3d(
- m_y * vec.m_z - m_z * vec.m_y,
- m_z * vec.m_x - m_x * vec.m_z,
- m_x * vec.m_y - m_y * vec.m_x
- );
-}
-
-Vec3d Vec3d::operator+(const Vec3d &vec) const {
- return Vec3d(
- m_x + vec.m_x,
- m_y + vec.m_y,
- m_z + vec.m_z
- );
-}
-
-Vec3d& Vec3d::operator+=(const Vec3d &vec) {
- m_x += vec.m_x;
- m_y += vec.m_y;
- m_z += vec.m_z;
- return *this;
-}
-
-Vec3d Vec3d::operator-(const Vec3d &vec) const {
- return Vec3d(
- m_x - vec.m_x,
- m_y - vec.m_y,
- m_z - vec.m_z
- );
-}
-
-Vec3d Vec3d::operator-() const {
- return Vec3d(
- -m_x,
- -m_y,
- -m_z
- );
-}
-
-
-Vec3d Vec3d::operator*(double op) const {
- return Vec3d(
- m_x * op,
- m_y * op,
- m_z * op
- );
-}
-
-Vec3d Vec3d::operator*(const Vec3d &vec) const {
- return Vec3d(
- m_x * vec.m_x,
- m_y * vec.m_y,
- m_z * vec.m_z
- );
-}
-
-Vec3d Vec3d::operator/(double op) const {
- return Vec3d(
- m_x / op,
- m_y / op,
- m_z / op
- );
-}
-
-std::ostream& operator<<(std::ostream &out, const Vec3d &v){
- out << "[ " << v.m_x << ", " << v.m_y << ", " << v.m_z << " ]";
- return out;
-}