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authorJulian T <julian@jtle.dk>2021-02-07 14:25:06 +0100
committerJulian T <julian@jtle.dk>2021-02-07 14:26:20 +0100
commit33e747fa1c0957546c10e4d7b490ac7fbb0fd2d2 (patch)
tree515b2b2e017329cbcada60e898fb5795fbceb5cd /src/scene/shapes/sphere.rs
parenta43ab40a75e9d4c6ee3fbdd583bc93574db19124 (diff)
Abstracted lambertian into material
Diffstat (limited to 'src/scene/shapes/sphere.rs')
-rw-r--r--src/scene/shapes/sphere.rs3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/scene/shapes/sphere.rs b/src/scene/shapes/sphere.rs
index acca2b7..3f07b9e 100644
--- a/src/scene/shapes/sphere.rs
+++ b/src/scene/shapes/sphere.rs
@@ -2,8 +2,7 @@
//!
//! Spheres are relatively easy to calculate intersections between
use crate::Float;
-use crate::core::{Ray, Vector3f};
-use crate::scene::{Hittable, Intersection};
+use crate::core::{Ray, Vector3f, Hittable, Intersection};
pub struct Sphere {
radius: Float,