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author | Julian T <julian@jtle.dk> | 2021-02-07 00:37:58 +0100 |
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committer | Julian T <julian@jtle.dk> | 2021-02-07 00:37:58 +0100 |
commit | f3f56ed5f183f8461cc91cb6430d97c725ba159c (patch) | |
tree | 32d07fc105185849b8bf6bfe1fd63bf85f976410 /src/sample/uniform.rs | |
parent | b64c7e972c52b7d015d661866f0cf902370343e5 (diff) |
Move to double to avoid rounding error
This rounding errors seems to happen when adding floats very close to 1
to a relatively large number.
325.0 + 0.99999034 = 326.0
This is a problem as this sample should be counted at the 325 pixel.
However this will be a lesser problem when filtering is implemented.
Diffstat (limited to 'src/sample/uniform.rs')
-rw-r--r-- | src/sample/uniform.rs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/sample/uniform.rs b/src/sample/uniform.rs index cc6825a..e2f0b7c 100644 --- a/src/sample/uniform.rs +++ b/src/sample/uniform.rs @@ -15,13 +15,14 @@ impl UniformSampler { pub fn new() -> Self { Self { r: Pcg32::seed_from_u64(1), - d: Uniform::from(0.0..1.0), + d: Uniform::new(0.0, 1.0), } } } impl Sampler for UniformSampler { fn get_sample(&mut self) -> Float { - self.d.sample(&mut self.r) + let sample = self.d.sample(&mut self.r); + sample } } |