diff options
author | Julian T <julian@jtle.dk> | 2020-08-13 21:17:30 +0200 |
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committer | Julian T <julian@jtle.dk> | 2020-08-13 21:17:30 +0200 |
commit | 65d26692ae8736f67f3951f088b26086eeb6b829 (patch) | |
tree | 7043254e116f2fab7690b5565d114a6afac3cd9b /src/render.hpp | |
parent | 5b0b916c561f602723b9ae80f5462a7939b652a1 (diff) |
Added nicer ui which can save
Diffstat (limited to 'src/render.hpp')
-rw-r--r-- | src/render.hpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/render.hpp b/src/render.hpp index 1274bb5..7557fce 100644 --- a/src/render.hpp +++ b/src/render.hpp @@ -5,18 +5,25 @@ #include "ray.hpp" #include "scene.hpp" +class Random { + public: + void seed(unsigned seed); + double operator()(); + + private: + unsigned m_seed; +}; + // Samples a random direction in a hemisphere, cosine weighed // https://blog.thomaspoulet.fr/uniform-sampling-on-unit-hemisphere/ class Sampler { public: - Sampler(); - void seed(unsigned seed); + Sampler(Random &src); Vec3d sample(const Vec3d &norm); private: - double random(); - unsigned m_seed; + Random &m_src; }; class Renderer { @@ -40,6 +47,8 @@ class Renderer { const Scene &m_scn; + Random m_random; + // User options Vec3d m_eye, m_target; unsigned m_maxhops; |