aboutsummaryrefslogtreecommitdiff
path: root/src/core
diff options
context:
space:
mode:
authorJulian T <julian@jtle.dk>2021-02-07 14:25:06 +0100
committerJulian T <julian@jtle.dk>2021-02-07 14:26:20 +0100
commit33e747fa1c0957546c10e4d7b490ac7fbb0fd2d2 (patch)
tree515b2b2e017329cbcada60e898fb5795fbceb5cd /src/core
parenta43ab40a75e9d4c6ee3fbdd583bc93574db19124 (diff)
Abstracted lambertian into material
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hittable.rs23
-rw-r--r--src/core/mod.rs2
-rw-r--r--src/core/spectrum.rs12
-rw-r--r--src/core/vector3.rs11
4 files changed, 47 insertions, 1 deletions
diff --git a/src/core/hittable.rs b/src/core/hittable.rs
new file mode 100644
index 0000000..20c82f7
--- /dev/null
+++ b/src/core/hittable.rs
@@ -0,0 +1,23 @@
+use crate::core::{Vector3f, Ray};
+
+/// Returns the context of a intersection
+pub struct Intersection {
+ /// Normal vector at intersection
+ pub n: Vector3f,
+ pub p: Vector3f,
+}
+
+impl Intersection {
+ pub fn norm_against_ray(&self, r: &Ray) -> Vector3f {
+ if self.n.dot(&r.direction) < 0.0 {
+ self.n
+ } else {
+ -self.n
+ }
+ }
+}
+
+/// Defines a common trait for objects in the scene
+pub trait Hittable {
+ fn intersect(&self, ray: &Ray) -> Option<Intersection>;
+}
diff --git a/src/core/mod.rs b/src/core/mod.rs
index 5723b2d..c2b3771 100644
--- a/src/core/mod.rs
+++ b/src/core/mod.rs
@@ -6,6 +6,7 @@ pub mod vector2;
pub mod vector3;
pub mod bound;
pub mod spectrum;
+pub mod hittable;
mod ray;
pub use vector2::{Vector2i, Vector2f};
@@ -13,3 +14,4 @@ pub use vector3::Vector3f;
pub use bound::{Bound2i, Bound2f};
pub use spectrum::Spectrum;
pub use ray::Ray;
+pub use hittable::{Hittable, Intersection};
diff --git a/src/core/spectrum.rs b/src/core/spectrum.rs
index 727a1b6..9cca7dc 100644
--- a/src/core/spectrum.rs
+++ b/src/core/spectrum.rs
@@ -41,6 +41,18 @@ impl std::ops::Mul<Float> for Spectrum {
}
}
+impl std::ops::Mul for Spectrum {
+ type Output = Spectrum;
+
+ fn mul(self, op: Self) -> Self::Output {
+ Self::Output::new_rgb(
+ self.c[0] * op.c[0],
+ self.c[1] * op.c[1],
+ self.c[2] * op.c[2],
+ )
+ }
+}
+
impl std::ops::Div<Float> for Spectrum {
type Output = Spectrum;
diff --git a/src/core/vector3.rs b/src/core/vector3.rs
index ef067aa..ff5a678 100644
--- a/src/core/vector3.rs
+++ b/src/core/vector3.rs
@@ -1,7 +1,7 @@
//! Implements 3d vectors
//!
//! Also add more 3d math things needed for shading and 3d calculations.
-use crate::{Float, Number};
+use crate::{Float, Number, NEAR_ZERO};
use std::ops::{Mul, Sub, Add, DivAssign, Neg};
use std::fmt;
@@ -149,4 +149,13 @@ impl Vector3f {
)
}
+
+ /// Check if vector is close to [0, 0, 0]
+ ///
+ /// This is based on the NEAR_ZERO constant
+ pub fn near_zero(&self) -> bool {
+ (self.x.abs() < NEAR_ZERO) &&
+ (self.y.abs() < NEAR_ZERO) &&
+ (self.z.abs() < NEAR_ZERO)
+ }
}