aboutsummaryrefslogtreecommitdiff
path: root/src/core/vector.cpp
diff options
context:
space:
mode:
authorJulian T <julian@jtle.dk>2021-01-12 18:48:40 +0100
committerJulian T <julian@jtle.dk>2021-01-12 18:48:40 +0100
commit8251be3e7ec0e381391c951fd4c8f1ab8080bef9 (patch)
tree8caaf285d59fadb3fb4ce6f3a4c9e1d956d8e21e /src/core/vector.cpp
parent0f9e88ccf0510ab4d830529fa539ef6db715f988 (diff)
Reorgranize source file structure
Diffstat (limited to 'src/core/vector.cpp')
-rw-r--r--src/core/vector.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/core/vector.cpp b/src/core/vector.cpp
new file mode 100644
index 0000000..51d8e2e
--- /dev/null
+++ b/src/core/vector.cpp
@@ -0,0 +1,106 @@
+#include "vector.hpp"
+
+#include <math.h>
+#include <stdexcept>
+
+Vec3d::Vec3d() {
+ set(0, 0, 0);
+}
+
+Vec3d::Vec3d(double x, double y, double z) {
+ set(x, y, z);
+}
+
+void Vec3d::set(double x, double y, double z) {
+ m_x = x;
+ m_y = y;
+ m_z = z;
+}
+
+void Vec3d::normalize() {
+ auto len = length();
+ if (len == 0) {
+ throw std::runtime_error("Normalizing zero vector");
+ }
+
+ m_x /= len;
+ m_y /= len;
+ m_z /= len;
+}
+
+double Vec3d::length() const {
+ return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
+}
+
+double Vec3d::dot(const Vec3d &vec) const {
+ return m_x * vec.m_x + m_y * vec.m_y + m_z * vec.m_z;
+}
+
+Vec3d Vec3d::cross(const Vec3d &vec) const {
+ return Vec3d(
+ m_y * vec.m_z - m_z * vec.m_y,
+ m_z * vec.m_x - m_x * vec.m_z,
+ m_x * vec.m_y - m_y * vec.m_x
+ );
+}
+
+Vec3d Vec3d::operator+(const Vec3d &vec) const {
+ return Vec3d(
+ m_x + vec.m_x,
+ m_y + vec.m_y,
+ m_z + vec.m_z
+ );
+}
+
+Vec3d& Vec3d::operator+=(const Vec3d &vec) {
+ m_x += vec.m_x;
+ m_y += vec.m_y;
+ m_z += vec.m_z;
+ return *this;
+}
+
+Vec3d Vec3d::operator-(const Vec3d &vec) const {
+ return Vec3d(
+ m_x - vec.m_x,
+ m_y - vec.m_y,
+ m_z - vec.m_z
+ );
+}
+
+Vec3d Vec3d::operator-() const {
+ return Vec3d(
+ -m_x,
+ -m_y,
+ -m_z
+ );
+}
+
+
+Vec3d Vec3d::operator*(double op) const {
+ return Vec3d(
+ m_x * op,
+ m_y * op,
+ m_z * op
+ );
+}
+
+Vec3d Vec3d::operator*(const Vec3d &vec) const {
+ return Vec3d(
+ m_x * vec.m_x,
+ m_y * vec.m_y,
+ m_z * vec.m_z
+ );
+}
+
+Vec3d Vec3d::operator/(double op) const {
+ return Vec3d(
+ m_x / op,
+ m_y / op,
+ m_z / op
+ );
+}
+
+std::ostream& operator<<(std::ostream &out, const Vec3d &v){
+ out << "[ " << v.m_x << ", " << v.m_y << ", " << v.m_z << " ]";
+ return out;
+}