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authorJulian T <julian@jtle.dk>2021-02-08 20:13:46 +0100
committerJulian T <julian@jtle.dk>2021-02-08 20:33:17 +0100
commitbb5d37b3685ae8da38865f837cf697dac0055b9d (patch)
tree6743121df2bd455c4c3204ba240edc1119d2eb72 /readme.md
parent7ccc82fc0992fc23aee354d687ce009ae0523bea (diff)
Use github hosted rendered image, and correct link to c++ version
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diff --git a/readme.md b/readme.md
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@@ -9,13 +9,13 @@ This rust version is my third implementation, the previous being:
- [Raytracing in c](https://git.jtle.dk/raytrace/about/)
This is the one which gives the best results,
however as my ambitions for the project grew as did my requirement for more language features.
-- [Pathtracing in rust](https://git.jtle.dk/pathtrace/about/)
+- [Pathtracing in rust](https://github.com/jbjjbjjbj/rendering/tree/old_master)
I never really finished it before changing to rust.
However it had a really cool qt gui, updating as samples were added.
## Rendered image
-![render](https://git.jtle.dk/pathtrace/plain/generated.png?h=rendered)
+![render](https://raw.githubusercontent.com/jbjjbjjbj/rendering/rendered/generated.png)
## Goals