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author | Julian T <julian@jtle.dk> | 2021-04-11 17:03:54 +0200 |
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committer | Julian T <julian@jtle.dk> | 2021-04-11 17:03:54 +0200 |
commit | 55044e56304c8484b8ff52f362ab1c66c9c5ca93 (patch) | |
tree | 98eb2087bdfbca7d46f598e57bef92eb44c47832 | |
parent | 94b14ec5a24f587c97b11d6c56b9116a58a7385a (diff) |
Fix mistake in readme
-rw-r--r-- | readme.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -9,7 +9,7 @@ This rust version is my third implementation, the previous being: - [Raytracing in c](https://git.jtle.dk/raytrace/about/) This is the one which gives the best results, however as my ambitions for the project grew as did my requirement for more language features. -- [Pathtracing in rust](https://github.com/jbjjbjjbj/rendering/tree/old_master) +- [Pathtracing in c++](https://github.com/jbjjbjjbj/rendering/tree/old_master) I never really finished it before changing to rust. However it had a really cool qt gui, updating as samples were added. |