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author | Julian T <julian@jtle.dk> | 2021-02-08 20:13:46 +0100 |
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committer | Julian T <julian@jtle.dk> | 2021-02-08 20:33:17 +0100 |
commit | bb5d37b3685ae8da38865f837cf697dac0055b9d (patch) | |
tree | 6743121df2bd455c4c3204ba240edc1119d2eb72 | |
parent | 7ccc82fc0992fc23aee354d687ce009ae0523bea (diff) |
Use github hosted rendered image, and correct link to c++ version
-rw-r--r-- | readme.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -9,13 +9,13 @@ This rust version is my third implementation, the previous being: - [Raytracing in c](https://git.jtle.dk/raytrace/about/) This is the one which gives the best results, however as my ambitions for the project grew as did my requirement for more language features. -- [Pathtracing in rust](https://git.jtle.dk/pathtrace/about/) +- [Pathtracing in rust](https://github.com/jbjjbjjbj/rendering/tree/old_master) I never really finished it before changing to rust. However it had a really cool qt gui, updating as samples were added. ## Rendered image -![render](https://git.jtle.dk/pathtrace/plain/generated.png?h=rendered) +![render](https://raw.githubusercontent.com/jbjjbjjbj/rendering/rendered/generated.png) ## Goals |