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#include <stdio.h>
#include <math.h>
#include <stdlib.h>

#include "vector.h"
#include "ray.h"
#include "scene.h"
#include "pgm.h"

#define TESTW 1000
#define TESTH 1000

char container[ CONTAINER_SIZE(5, 4, 1) ];

int main()
{

	container_t *cont = (container_t *) container;
	container_init(cont, 5, 4, 1);
	
	// Init space_t
	space_t *s = container_prepare_space(cont);;
	
	// Set space options
	color_set(&s->ambient, 0.09, 0.09, 0.09);
	color_set(&s->back, 0.8, 0.8, 0.8);
	color_set(&s->env_color, 0.13, 0.13, 0.13);
	s->env_samples = 16;

	// Set viewpoint options
	vector_set(&s->view.position, 0, 16, 6);
	vector_set(&s->view.target, 0, 0, 6);
	s->view.width = TESTW;
	s->view.height = TESTH;

	// Create materials
	material_t *m = add_material(cont);
	vector_set(&m->color, 0.4, 0.4, 1);
	m->defuse = 1;
	m->specular = 0.0;
	m->shine = 80;
	m->reflective = 0.0;

	material_t *m3 = add_material(cont);
	vector_set(&m3->color, 1, 0.3, 0.1);
	m3->defuse = 0.95;
	m3->specular = 0.0;
	m3->shine = 80;
	m3->reflective = 0.05;

	material_t *m2 = add_material(cont);
	vector_set(&m2->color, 1, 1, 1);
	m2->defuse = 0.0;
	m2->specular = 0.5;
	m2->shine = 80;
	m2->reflective = 1;

	material_t *mpl = add_material(cont);
	//vector_set(&mpl.color, 0, 0.396, 0.7019);
	vector_set(&mpl->color, 1, 1, 1);
	mpl->defuse = 1;
	mpl->specular = 0.0;
	mpl->shine = 50;
	mpl->reflective = 0.0;


	viewpoint_init(&s->view);
	
	// Setup plane
	add_sphere(cont, vector_set(NULL, 0, 4, 7), 5, m2);
	add_sphere(cont, vector_set(NULL, 8, 8, 4), 2, m3);
	add_sphere(cont, vector_set(NULL, -10, 9, 5), 3, m);
	add_sphere(cont, vector_set(NULL, -10, -5, 5), 3, m);
	add_plane(cont, vector_set(NULL, 0, 0, 2), vector_set(NULL, 0, 0, 1), mpl);
	//add_plane(&s, vector_set(NULL, 0, -20, 0), vector_set(NULL, 0, 1, 0), &mpl);
	add_light(cont, vector_set(NULL, 20, 10, 30), color_set(NULL, 0.3, 0.3, 0.3), color_set(NULL, 0.5, 0.5, 0.5));
	//add_light(&s, vector_set(NULL, 0, 10, 20), color_set(NULL, 0.5, 0.5, 0.5), color_set(NULL, 0.5, 0.5, 0.5));

	pgm_write_header(stdout, TESTW, TESTH);

	// Height percentage
	unsigned percentstep = TESTH / 100;
	unsigned percent = 0;

	for (int y = TESTH; y; y--) {
		for (int x = TESTW; x; x--) {
			color_t *c = ray_trace(&cont->space, x, y, 2);

			if (c) {
				pgm_write_pixel(stdout, c);
			} 
			free(c);

		}

		if (y % percentstep == 0) {
			fprintf(stderr, "%d%\n", percent++);
		}
	}
	
}