#ifndef RAY_H #define RAY_H #include #include #include "vector.h" #include "scene.h" typedef struct { // Start is not unique so it's a pointer to save copying time vector_t *start; vector_t *direction; } ray_t; COORD_T ray_intersect(object_t *o, ray_t *ray, bool skip_dist); COORD_T ray_intersect_sphere(sphere_t *s, ray_t *ray, bool skip_dist); COORD_T ray_intersect_plane(plane_t *p, ray_t *ray, bool skip_dist); object_t *ray_cast(space_t *s, ray_t *r, COORD_T *dist_ret, bool chk, COORD_T chk_dist); color_t *ray_trace(space_t *s, unsigned int x, unsigned int y); #endif