#ifndef RAY_H #define RAY_H #include #include #include "vector.h" #include "scene.h" // Random COORD_T between 0 and 1 extern COORD_T ray_rand(void *seed); typedef struct { // Start is not unique so it's a pointer to save copying time vector_t *start; vector_t *direction; } ray_t; COORD_T ray_intersect(object_t *o, ray_t *ray, bool skip_dist); COORD_T ray_intersect_sphere(sphere_t *s, ray_t *ray, bool skip_dist); COORD_T ray_intersect_plane(plane_t *p, ray_t *ray, bool skip_dist); object_t *ray_cast(space_t *s, ray_t *r, COORD_T *dist_ret, bool chk, COORD_T chk_dist); void ray_trace(space_t *s, unsigned int x, unsigned int y, color_t *c, void *seed); #endif