#include #include #include #include "vector.h" #include "ray.h" #include "scene.h" #include "pgm.h" #define TESTW 1000 #define TESTH 1000 color_t back = {0, 0, 0}; int print = 0; int main() { //printf("Starting\n"); space_t s; s.objects = NULL; s.lights = NULL; color_set(&s.ambient, 30, 30, 30); material_t m; vector_set(&m.color, 0, 1, 0); m.defuse = 1; m.specular = 0.3; m.shine = 20; material_t mpl; //vector_set(&mpl.color, 0, 0.396, 0.7019); vector_set(&mpl.color, 1, 1, 1); mpl.defuse = 1; mpl.specular = 0.3; mpl.shine = 20; vector_set(&s.view.position, 0, 15, 8); vector_set(&s.view.target, 0, 0, 0); s.view.width = TESTW; s.view.height = TESTH; viewpoint_init(&s.view); // Setup plane add_sphere(&s, vector_set(NULL, 3, 0, 5), 5, &m); add_sphere(&s, vector_set(NULL, -6, -3, 7), 3, &m); //add_sphere(&s, vector_set(NULL, 10, 0, 5), 5); add_plane(&s, vector_set(NULL, 0, 0, 2), vector_set(NULL, 0, 0, 1), &mpl); add_light(&s, vector_set(NULL, 10, 0, 20), color_set(NULL, 255, 255, 255), color_set(NULL, 150, 150, 150)); //add_light(&s, vector_set(NULL, 0, 10, 20), color_set(NULL, 255, 255, 255), color_set(NULL, 150, 150, 150)); pgm_write_header(stdout, TESTW, TESTH); for (int y = TESTH; y; y--) { for (int x = TESTW; x; x--) { if (0 && y <= 500) { printf("Lets go"); print = 1; } color_t *c = ray_trace(&s, x, y); if (c) { pgm_write_pixel(stdout, c); } else { pgm_write_pixel(stdout, &back); } free(c); print = 0; } } }