#include #include #include #include "vector.h" #include "ray.h" #include "scene.h" #include "pgm.h" #define TESTW 1000 #define TESTH 1000 char container[ CONTAINER_SIZE(5, 4, 1) ]; // Implement random COORD_T ray_rand(void *seed) { return (COORD_T) rand_r( (int *)seed ) / RAND_MAX; } int main() { container_t *cont = (container_t *) container; container_init(cont, 5, 4, 1); // Init space_t space_t *s = container_prepare_space(cont);; // Set space options color_set(&s->ambient, 0.09, 0.09, 0.09); color_set(&s->back, 0.8, 0.8, 0.8); color_set(&s->env_color, 0.13, 0.13, 0.13); s->env_samples = 16; // Set viewpoint options vector_set(&s->view.position, 0, 16, 6); vector_set(&s->view.target, 0, 0, 6); s->view.width = TESTW; s->view.height = TESTH; // Create materials material_t *m = add_material(cont); vector_set(&m->color, 0.4, 0.4, 1); m->defuse = 1; m->specular = 0.0; m->shine = 80; m->reflective = 0.0; material_t *m3 = add_material(cont); vector_set(&m3->color, 1, 0.3, 0.1); m3->defuse = 0.95; m3->specular = 0.0; m3->shine = 80; m3->reflective = 0.05; material_t *m2 = add_material(cont); vector_set(&m2->color, 1, 1, 1); m2->defuse = 0.0; m2->specular = 0.5; m2->shine = 80; m2->reflective = 1; material_t *mpl = add_material(cont); //vector_set(&mpl.color, 0, 0.396, 0.7019); vector_set(&mpl->color, 1, 1, 1); mpl->defuse = 1; mpl->specular = 0.0; mpl->shine = 50; mpl->reflective = 0.0; viewpoint_init(&s->view); // Setup plane add_sphere(cont, vector_set(NULL, 0, 4, 7), 5, m2); add_sphere(cont, vector_set(NULL, 8, 8, 4), 2, m3); add_sphere(cont, vector_set(NULL, -10, 9, 5), 3, m); add_sphere(cont, vector_set(NULL, -10, -5, 5), 3, m); add_plane(cont, vector_set(NULL, 0, 0, 2), vector_set(NULL, 0, 0, 1), mpl); //add_plane(&s, vector_set(NULL, 0, -20, 0), vector_set(NULL, 0, 1, 0), &mpl); add_light(cont, vector_set(NULL, 20, 10, 30), color_set(NULL, 0.3, 0.3, 0.3), color_set(NULL, 0.5, 0.5, 0.5)); //add_light(&s, vector_set(NULL, 0, 10, 20), color_set(NULL, 0.5, 0.5, 0.5), color_set(NULL, 0.5, 0.5, 0.5)); pgm_write_header(stdout, TESTW, TESTH); // Height percentage unsigned percentstep = TESTH / 100; unsigned percent = 0; int seed; for (int y = TESTH; y; y--) { for (int x = TESTW; x; x--) { // Random seed seed = x * y; color_t *c = ray_trace(&cont->space, x, y, 2, &seed); if (c) { pgm_write_pixel(stdout, c); } free(c); } if (y % percentstep == 0) { fprintf(stderr, "%d%\n", percent++); } } }