#include #include #include #include "vector.h" #include "ray.h" #include "scene.h" #include "pgm.h" #define TESTW 1000 #define TESTH 1000 int main() { //printf("Starting\n"); space_t s; s.objects = NULL; s.lights = NULL; color_set(&s.ambient, 0.09, 0.09, 0.09); // Currently havin issues with white background // color_set(&s.back, 255, 255, 255); color_set(&s.back, 0.8, 0.8, 0.8); color_set(&s.env_color, 0.1, 0.1, 0.1); s.env_samples = 256; material_t m; vector_set(&m.color, 1, 1, 1); m.defuse = 0.0; m.specular = 0.0; m.shine = 80; m.reflective = 0.5; material_t m2; vector_set(&m2.color, 0.1, 1, 0.7); m2.defuse = 0.9; m2.specular = 1; m2.shine = 60; m2.reflective = 0.1; material_t mpl; //vector_set(&mpl.color, 0, 0.396, 0.7019); vector_set(&mpl.color, 1, 1, 1); mpl.defuse = 1; mpl.specular = 0.0; mpl.shine = 50; mpl.reflective = 0.0; vector_set(&s.view.position, 0, 14, 5); vector_set(&s.view.target, 0, 0, 5); s.view.width = TESTW; s.view.height = TESTH; viewpoint_init(&s.view); // Setup plane add_sphere(&s, vector_set(NULL, 0, 4, 5), 5, &m2); add_sphere(&s, vector_set(NULL, 8, 8, 3), 2, &m2); add_plane(&s, vector_set(NULL, 0, 0, 2), vector_set(NULL, 0, 0, 1), &mpl); //add_plane(&s, vector_set(NULL, 0, -20, 0), vector_set(NULL, 0, 1, 0), &mpl); add_light(&s, vector_set(NULL, 20, 10, 30), color_set(NULL, 0.2, 0.2, 0.2), color_set(NULL, 0.5, 0.5, 0.5)); add_light(&s, vector_set(NULL, 0, 10, 20), color_set(NULL, 0.5, 0.5, 0.5), color_set(NULL, 0.5, 0.5, 0.5)); pgm_write_header(stdout, TESTW, TESTH); // Height percentage unsigned percentstep = TESTH / 100; unsigned percent = 0; for (int y = TESTH; y; y--) { for (int x = TESTW; x; x--) { color_t *c = ray_trace(&s, x, y, 2); if (c) { pgm_write_pixel(stdout, c); } free(c); } if (y % percentstep == 0) { fprintf(stderr, "%d%\n", percent++); } } }