#include "ctranslate.h" #include "vector.h" #include // TODO remove dublicate pi definitions #define PI 3.14159265359 #define DEBUG 0 void csystem_init(csystem_t *cs, vector_t *up) { cs->up = up; // Create new coordinate system where N is up. To do this we need two more vectors for the other axises. // Create the 2. by setting x or y to 0 if (fabs(up->x) > fabs(up->y)) { vector_set(&cs->ax, up->z, 0, -up->x); } else { vector_set(&cs->ax, 0, -up->z, up->y); } // Normalice vector_norm(&cs->ax); // Create the 3. axis by taking the cross of the other vector_cross(&cs->az, up, &cs->ax); #if DEBUG == 1 printf("up "); vector_print(up); printf("ax "); vector_print(&cs->ax); printf("az "); vector_print(&cs->az); #endif } void csystem_calc_real(csystem_t *cs, vector_t *inside, vector_t *real) { vector_t tmp; vector_set(&tmp, inside->x * cs->ax.x + inside->y * cs->up->x + inside->z * cs->az.x, inside->x * cs->ax.y + inside->y * cs->up->y + inside->z * cs->az.y, inside->x * cs->ax.z + inside->y * cs->up->z + inside->z * cs->az.z); vector_copy(real, &tmp); #if DEBUG == 1 printf("Haha "); vector_print(real); #endif } void csystem_hemisphere_random(csystem_t *cs, COORD_T r1, COORD_T r2, vector_t *out) { COORD_T sinTheta = sqrt(1 - r1 * r1); COORD_T phi = 2 * PI * r2; // Calculate the random direction vector vector_set(out, sinTheta * cos(phi), r1, sinTheta * sin(phi)); }