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AgeCommit message (Collapse)Author
2020-07-25Further experimentation with pathtracingpath_tracingJulian T
Probably starting over in cpp
2020-05-07Naive path trace. Not workingJulian T
2020-05-07Global illuminationJulian T
2020-05-06First version of global lightJulian T
2020-03-27Sphere light workingarea_lightJulian T
2020-03-26Y axis is now up as it should beJulian T
2020-03-26Started work on area light, cleaned up ray.c and clamped colorsJulian T
2020-03-25Create new fitting scene to test area lightsJulian T
2020-03-23Removed mean row timeJulian T
2020-03-23Multithreaded rendering workingJulian T
2020-03-23No dynamic allocationJulian T
2020-03-23Removed dynamic allocation of color in main.cJulian T
2020-03-23Random is generated by user defined functionJulian T
2020-03-22Added container allowing scatic allocation of all the scene data.Julian T
This will make porting to arduino alot easier
2020-03-21Added much nicer sceneJulian T
2020-03-21Added enviromental lighting and progress counterJulian T
2020-03-10Fixed color_setJulian T
2020-03-09Added anti aliasingJulian T
2020-03-09Colors are floats nowJulian T
2020-03-09New test sceneJulian T
2020-03-02Added makefile and removed debug printingJulian T
2020-03-02Removed spectral from test imageJulian T
2020-02-23Better test imageJulian T
2020-02-23Added reflectionsJulian T
2020-02-23Moved phong to seperate functionJulian T
2020-02-23Added phong light model and fixed sphere intersectJulian T
2020-02-21Pretty realistic colorsJulian T
2020-02-21Added pgm drawing and got light ray tracing workingJulian T
Still needs correct light simulation and reflections
2020-02-19Viewpoint system and share/ray intersection workingJulian T