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raytrace
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Raytracer implementation in C
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2020-03-27
Sphere light working
area_light
Julian T
2020-03-26
Y axis is now up as it should be
Julian T
2020-03-26
Started work on area light, cleaned up ray.c and clamped colors
Julian T
2020-03-25
Create new fitting scene to test area lights
Julian T
2020-03-23
Removed mean row time
Julian T
2020-03-23
Multithreaded rendering working
Julian T
2020-03-23
No dynamic allocation
Julian T
2020-03-23
Removed dynamic allocation of color in main.c
Julian T
2020-03-23
Random is generated by user defined function
Julian T
2020-03-22
Added container allowing scatic allocation of all the scene data.
Julian T
This will make porting to arduino alot easier
2020-03-21
Added much nicer scene
Julian T
2020-03-21
Added enviromental lighting and progress counter
Julian T
2020-03-10
Fixed color_set
Julian T
2020-03-09
Added anti aliasing
Julian T
2020-03-09
Colors are floats now
Julian T
2020-03-09
New test scene
Julian T
2020-03-02
Added makefile and removed debug printing
Julian T
2020-03-02
Removed spectral from test image
Julian T
2020-02-23
Better test image
Julian T
2020-02-23
Added reflections
Julian T
2020-02-23
Moved phong to seperate function
Julian T
2020-02-23
Added phong light model and fixed sphere intersect
Julian T
2020-02-21
Pretty realistic colors
Julian T
2020-02-21
Added pgm drawing and got light ray tracing working
Julian T
Still needs correct light simulation and reflections
2020-02-19
Viewpoint system and share/ray intersection working
Julian T