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-rw-r--r--main.c8
-rw-r--r--ray.c84
2 files changed, 86 insertions, 6 deletions
diff --git a/main.c b/main.c
index 356976a..ccf546b 100644
--- a/main.c
+++ b/main.c
@@ -14,7 +14,7 @@
#define PERCENTSTEP (TESTH / 100)
-#define WORKERS 4
+#define WORKERS 1
void *worker_func(void *arg);
@@ -44,12 +44,12 @@ settings_t gfx_high = {
};
settings_t gfx_low = {
- .arealight_samples = 16,
+ .arealight_samples = 4,
.envlight_samples = 16,
- .antialias_samples = 2,
+ .antialias_samples = 100,
.globallight_samples = 16,
.gl_opt_depth = 1,
- .depth = 1,
+ .depth = 16,
};
settings_t gfx_very = {
diff --git a/ray.c b/ray.c
index be66ba8..29ec1cf 100644
--- a/ray.c
+++ b/ray.c
@@ -454,6 +454,83 @@ exit:
return 0;
}
+int path_trace_recur(space_t *s, color_t *dest, ray_t *ray, unsigned hop, COORD_T scale, void *seed)
+{
+ COORD_T dist;
+
+ object_t *o = ray_cast(s, ray, &dist, false, 0);
+ if (!o) {
+ return 1;
+ }
+
+ color_t c;
+ color_set(&c, 0, 0, 0);
+
+ vector_t rdir, rstart;
+ ray_t r = {.start = &rstart, .direction = &rdir};
+
+ vector_scale(r.start, ray->direction, dist);
+ vector_add(r.start, r.start, ray->start);
+
+ // Calculate normal vector
+ vector_t N;
+ obj_norm_at(o, &N, r.start, ray->direction);
+
+ // Check if emissive
+ if (o->m->emissive > ZERO_APROX) {
+ printf("Emisive\n");
+ color_set(&c, o->m->emissive, o->m->emissive, o->m->emissive);
+ goto exit;
+ }
+
+ if (o->m->reflective > ZERO_APROX) {
+ printf("reflective\n");
+ vector_scale(r.direction, &N, 2 * vector_dot(ray->direction, &N));
+ vector_sub(r.direction, ray->direction, r.direction);
+
+ path_trace_recur(s, &c, &r, hop+1, o->m->reflective, seed);
+ goto exit;
+ }
+
+ printf("random\n");
+ // Init hemisphere translation
+ csystem_t cs;
+ csystem_init(&cs, &N);
+
+ COORD_T r1 = ray_rand(seed);
+ // Calculate the random direction vector
+ vector_t randdir;
+ csystem_hemisphere_random(&cs, r1, ray_rand(seed), &randdir);
+
+ // Convert to world cordinates using the calculated N vectors.
+ csystem_calc_real(&cs, &randdir, &randdir);
+
+ // Probability of the raydirection
+ COORD_T p = 1.0/(PI * 2);
+
+ // Calculate the defuse reflection
+ r.direction = &randdir;
+ COORD_T cl = vector_dot(&randdir, &N) / p;
+
+ // Cast ray in direction if we have more hops
+ if (hop < s->gfx->depth) {
+ path_trace_recur(s, &c, &r, hop+1, r1, seed);
+ }
+
+ // Scale by own color
+ color_scale_vector(&c, &c, &o->m->color);
+
+ // Calculate Deffuse light
+ color_scale(&c, &c, cl * o->m->defuse);
+
+exit:
+
+ color_scale(&c, &c, scale);
+ color_add(dest, &c, dest);
+
+ return 0;
+}
+
void ray_trace(space_t *s, unsigned int x, unsigned int y, color_t *c, void *seed)
{
// Init return color. Will be accumilated with all the detected light.
@@ -468,7 +545,7 @@ void ray_trace(space_t *s, unsigned int x, unsigned int y, color_t *c, void *see
// Multiple samples for antialias
// TODO better distribution of antialias probes
- for (int i = 0; i < s->gfx->antialias_samples; i++) {
+ for (unsigned i = 0; i < s->gfx->antialias_samples; i++) {
color_t ctmp;
color_set(&ctmp, 0, 0, 0);
@@ -479,13 +556,16 @@ void ray_trace(space_t *s, unsigned int x, unsigned int y, color_t *c, void *see
viewpoint_ray(&s->view, r.direction, x + r1, y + r2);
// Run the recursive ray trace
- if (ray_trace_recur(s, &ctmp, &r, 0, 1, seed)) {
+ if (path_trace_recur(s, &ctmp, &r, 0, 1, seed)) {
+ printf("Hit nothing");
// Hit nothing add back
color_add(&ctmp, &ctmp, &s->back);
}
// Color_add will not go above 1. In this case we don't want that.
c->r += ctmp.r; c->g += ctmp.g; c->b += ctmp.b;
+ printf("i: %d ", i);
+ vector_print(c);
}