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authorJulian T <julian@jtle.dk>2020-03-09 15:44:21 +0100
committerJulian T <julian@jtle.dk>2020-03-09 15:44:21 +0100
commit0262431a3c78738a0bf44d6f4e54b0942651f59e (patch)
tree1e785d556ea6beef2633dcc554f628a975a72ec9 /ray.c
parent0b61f67456ec43f8553b199c4f524436ef467259 (diff)
Added redundant lambert stufflambert
Diffstat (limited to 'ray.c')
-rw-r--r--ray.c54
1 files changed, 42 insertions, 12 deletions
diff --git a/ray.c b/ray.c
index 9d18bdb..f81b672 100644
--- a/ray.c
+++ b/ray.c
@@ -129,7 +129,9 @@ object_t *ray_cast(space_t *s, ray_t *r, COORD_T *dist_ret, bool chk, COORD_T ch
return smallest;
}
-static void ray_calc_light(space_t *s, color_t *dest, object_t *o, vector_t *N, vector_t *eye, vector_t *point)
+// Calculates the phong lightning at point from position eye.
+// N is the normal vector at object o
+static void light_phong(space_t *s, color_t *dest, object_t *o, vector_t *N, vector_t *eye, vector_t *point)
{
ray_t r;
r.start = point;
@@ -142,8 +144,7 @@ static void ray_calc_light(space_t *s, color_t *dest, object_t *o, vector_t *N,
vector_scale_inv(&V, &V, vector_len(&V));
// Cast light rays
- light_t *light = s->lights;
- while (light) {
+ for (light_t *light = s->lights; light; light = light->next) {
vector_t l;
// Calculate distance to light
@@ -157,7 +158,6 @@ static void ray_calc_light(space_t *s, color_t *dest, object_t *o, vector_t *N,
r.direction = &l;
object_t *obs = ray_cast(s, &r, NULL, true, d);
if (obs) {
- light = light->next;
continue;
}
@@ -165,7 +165,7 @@ static void ray_calc_light(space_t *s, color_t *dest, object_t *o, vector_t *N,
color_t tmp;
COORD_T cl = vector_dot(&l, N);
if (cl > 0) {
- color_scale(&tmp, light->defuse, cl * o->m->defuse);
+ color_scale(&tmp, light->defuse, cl * o->m->phong.defuse);
color_add(dest, &tmp, dest);
}
@@ -178,12 +178,40 @@ static void ray_calc_light(space_t *s, color_t *dest, object_t *o, vector_t *N,
// Add it to the light
cl = 1 * vector_dot(&R, &V);
if (cl > 0) {
- cl = pow(cl, o->m->shine);
- color_scale(&tmp, light->specular, cl * o->m->specular);
+ cl = pow(cl, o->m->phong.shine);
+ color_scale(&tmp, light->specular, cl * o->m->phong.specular);
color_add(dest, &tmp, dest);
}
- light = light->next;
+ }
+}
+
+static void light_lambert(space_t *s, color_t *dest, object_t *o, vector_t *N, vector_t *eye, vector_t *point)
+{
+ vector_t l;
+ ray_t r = {start: point, direction: &l};
+
+ for (light_t *light = s->lights; light; light = light->next) {
+ // Calculate direction of lights
+ vector_sub(&l, light->post, point);
+ COORD_T d = vector_len(&l);
+
+ // Normalize
+ vector_scale_inv(&l, &l, vector_len(&l));
+
+ // Find obstracles
+ object_t *obj = ray_cast(s, &r, NULL, true, d);
+ if (obj) {
+ continue;
+ }
+
+ // Calculate lambert stuff
+ COORD_T cl = vector_dot(&l, N);
+ if (cl > 0) {
+ color_scale(&tmp, light->defuse, cl * o->m->phong.defuse);
+ color_add(dest, &tmp, dest);
+ }
+ `
}
}
@@ -202,17 +230,19 @@ int ray_trace_recur(space_t *s, color_t *dest, ray_t *ray, unsigned hop, COORD_T
vector_t rdir, rstart;
ray_t r = {start: &rstart, direction: &rdir};
+ // Calculate hit point
vector_scale(r.start, ray->direction, dist);
vector_add(r.start, r.start, ray->start);
- // Calculate normal vector
+ // Calculate normal vector at object
vector_t N;
obj_norm_at(o, &N, r.start);
// Check if we should calculate light
- if (o->m->defuse + o->m->specular > ZERO_APROX) {
- // Add all light hitting o at r.start to c
- ray_calc_light(s, &c, o, &N, ray->start, r.start);
+ switch (o->m->light_type) {
+ case LIGHT_PHONG:
+ light_phong(s, &c, o, &N, ray->start, r.start);
+
}
// Calculate reflection vector