#include #include #include #include #include "graph.h" typedef struct list_item { vertex_t *v; struct list_item *next; struct list_item *prev; } list_item_t; typedef struct { int len; struct list_item *begin; struct list_item *end; } list_t; void list_push(list_t *s, vertex_t *v) { // Create list_item_t *i = malloc(sizeof(list_item_t)); i->next = NULL; i->prev = NULL; i->v = v; // Link if( s->len == 0 ) { s->begin = i; } else { s->end->next = i; i->prev = s->end; } s->end = i; s->len++; } vertex_t *list_pop_smallest(list_t *s) { //printf("beginning %s(%d)\n", s->begin->v->ref, s->begin->v->dist); list_item_t *smallest = s->begin; // Search list_item_t *i = s->begin; while( i ) { if( smallest->v->dist == -1 || (i->v->dist != -1 && i->v->dist < smallest->v->dist) ) { smallest = i; } i = i->next; } if( smallest == s->begin ) { s->begin = smallest->next; } else { smallest->prev->next = smallest->next; } if( smallest == s->end ) { s->end = smallest->prev; } else { smallest->next->prev = smallest->prev; } vertex_t *v = smallest->v; free(smallest); s->len--; return v; } graph_t g; // Assumes u has an edge to v void relax(vertex_t *u, vertex_t *v) { // Get edge between these two guys edge_t *e = u->adj; while(e && e->next && strcmp(e->to->ref, v->ref)) { e = e->next; } if( v->dist == -1 || v->dist > (u->dist + e->weight) ) { v->dist = u->dist + e->weight; v->p = u; } } void dijkstra(graph_t *g, vertex_t *s) { list_t list; list.len = 0; list.end = list.begin = 0; s->dist = 0; { vertex_t *v = vertex_next(g, NULL); while( v ) { list_push(&list, v); v = vertex_next(g, v); } } while( list.len ) { vertex_t *u = list_pop_smallest(&list); edge_t *e = u->adj; while( e ) { relax(u, e->to ); e = e->next; } } } int main() { int count = graph_from_dot(stdin, &g); clock_t start, end; double cpu_time_used; start = clock(); dijkstra(&g, graph_vertex(&g, "0")); end = clock(); cpu_time_used = ((double) (end - start)) / CLOCKS_PER_SEC; printf("%d;%f\n", count, cpu_time_used); //graph_to_dot(stdout, &g); return 0; }