#include "sprites.h" void initSprites() { /* The sprites work by having a reference to the rotated block * Had some issues with linking them up i .h files, thus this is done here */ iBlock.rotateNext = &iBlockR; iBlockR.rotateNext = &iBlock; oBlock.rotateNext = &oBlock; tBlock.rotateNext = &tBlockR; tBlockR.rotateNext = &tBlockD; tBlockD.rotateNext = &tBlockL; tBlockL.rotateNext = &tBlock; sBlock.rotateNext = &sBlockR; sBlockR.rotateNext = &sBlock; zBlock.rotateNext = &zBlockR; zBlockR.rotateNext = &zBlock; jBlock.rotateNext = &jBlockR; jBlockR.rotateNext = &jBlockD; jBlockD.rotateNext = &jBlockL; jBlockL.rotateNext = &jBlock; lBlock.rotateNext = &lBlockR; lBlockR.rotateNext = &lBlockD; lBlockD.rotateNext = &lBlockL; lBlockL.rotateNext = &lBlock; }